Juan Brignardello Vela
Juan Brignardello Vela, asesor de seguros, se especializa en brindar asesoramiento y gestión comercial en el ámbito de seguros y reclamaciones por siniestros para destacadas empresas en el mercado peruano e internacional.
The gaming community is buzzing with excitement after the recent reveal of Hazelight Studios’ upcoming title, Split Fiction, showcased at The Game Awards 2024. Following the success of their previous co-op games, A Way Out and It Takes Two, director Josef Fares has set the stage for what many are anticipating to be one of the standout titles of 2025. Split Fiction introduces players to Zoe and Mio, two aspiring writers whose narratives are woven together through a corporation's simulation technology. However, as the technology falters, their distinctly themed worlds—fantasy and science fiction—become intertwined, forcing the characters to navigate challenges that blend their unique styles. This premise not only offers a creative storytelling backdrop but also presents players with a diverse gameplay experience through its action platformer format. Fares, known for his candid and often humorous remarks, chose the Game Awards as the launchpad for Split Fiction's reveal, emphasizing the importance of in-person events in a landscape increasingly dominated by digital showcases. “It’s way more fun to showcase something where there’s an audience there,” he explained, highlighting that the live reactions help create an electric atmosphere that digital presentations often lack. This year’s event proved to be a fitting stage for the announcement, considering Hazelight’s previous accolades. The gameplay mechanics are where Split Fiction truly shines. Players will control both Zoe and Mio, each possessing unique traversal abilities suited to their respective environments. From sci-fi settings inspired by the vibrant aesthetic of Tron to fantasy realms reminiscent of titles like The Legend of Zelda: Tears of the Kingdom, the level design promises a visually stunning and mechanically varied experience. For instance, Fares showcased how Zoe could adhere to walls while Mio can transform into spider-like particles to navigate vents. Such synergies not only add depth to the gameplay but also encourage cooperative problem-solving. Moreover, the game will feature side stories that contrast with the main narrative, enriching the gameplay experience even further. These mini-games serve as thematic diversions, cleverly integrated into the storyline. In one instance, Zoe’s fantasy-themed mini-game presents a desert adventure inside an hourglass, while Mio’s sci-fi segment offers a friendly snowboarding competition, showcasing the developers' commitment to narrative creativity. However, Fares acknowledges the challenges of crafting a game filled with diverse mechanics that feel polished and engaging. Players often expect different gameplay styles—be it snowboarding, combat, or puzzle-solving—to meet high standards of precision. The complexity of ensuring each mechanic feels satisfying is a significant undertaking, especially when each level is designed to highlight a specific gameplay element. As the gaming landscape shifts, with a noticeable trend toward digital showcases since the pandemic, Fares remains a proponent of the traditional in-person reveal. His confidence in Split Fiction is evident; he humorously remarked that “every other game should get out of the way” when it releases on March 6, 2025, for PC, PlayStation 5, and Xbox Series X|S. With a reputation for crafting innovative and engaging co-op experiences, Hazelight Studios has set the bar high. As fans eagerly await the release of Split Fiction, the sense of anticipation is palpable. If Fares's track record is any indication, the upcoming game may very well be a defining title for 2025, showcasing the power of collaboration, creativity, and immersive gameplay.